GWEN as a Solution in Edtech
GWEN can be implemented in various environments from online classrooms to existing learning management systems to support schools and higher education. GWEN can also be implemented in various environments of HR-systems or even AR/VR-applications. Insert Coins has also developed a stand-alone gamification application with the self-reporting module, used for offline activities within the gamification system for different global enterprises. This to supporting HR departments with onboarding and retraining processes for employees.