What’s your role at Insert Coin?
I started my role as SBU manager in Augusti and will be responsible for EdTech as a business unit.
What’s your background?
I have worked as a teacher exploring digital ways of working in many years, but also with product development and business development in EdTech, and as a learning specialist in companies and organizations. I will continue the journey to set the strategic agenda and to satisfy existing clients as well as meeting demands from new clients in the exciting and growing industry of EdTech.
I also wish to be someone our clients in HR and Education can turn to when setting up their own internal processes around the successful use of our product since I think the future of learning is an ecosystem where many pieces have to be connected.
You have a history in gaming. Tell us a little bit more about that.
I was a non-stereotypical gamer, meaning that I have always loved sports and competition, but started to play computer games late, when I was around 19 and accidently started to play the open world game Everquest together with my boyfriend and his friends.
I was totally absorbed from the start, mostly fascinated by the social and adventurous part of the game, how you could discover new worlds, get new friends, unlock secrets and the tactical planning around how you needed a team with different skills to succeed with a mission. Later, when I started to work as a teacher I realized how well the game elements for feedback, progress and storytelling could be used to boost learning.
You are a very inspirational person, with a lot of knowledge and expertise.
Has Gamification helped you reach your goals?
Well, thank you for saying that! I’m not lying when saying that gamification in many ways has changed how I work, measure progress, communicate and relate to organizations and projects.