GWEN Implementations have the possibility of being tested using a A/B-method. This is achieved by dividing users registered in GWEN into a A-Group and a B-Group and then apply different Gamification Packages or lack of, to each of the groups.
When A/B-Testing, Group A and Group B will use the same Gamification Set Up but Group B will not be exposed to any Modules, resulting in no Gamification elements being showed.
You will know what group (A or B) the user belongs to, from the first response our GWEN platform sent to you after the user has been authenticated. When the A/B-Test is live, the effect of GWEN is shown as the default metrics view in the GWEN Admin Tool’s dashboard.