Modules
Modules are collections of user events and behaviours linked to a specific game element, in a non-gaming context to drive for example user engagement, loyalty or conversion. The motivation, created by the Module, of the desired events and behaviours are connected to the desired outcome.
Achievements
Achievements are among the most visible and well-known elements of gamification. Achievements is one of many tools in an engagement design arsenal. The module can be used to reward specific behaviours and to develop a more satisfying and social comparable user experience.
READ MORELeaderboards
The very presence of a leader board can stimulate the desire to engage a product. The goal of rising up the ranks, serves as a powerful motivator for users to continue coming back.
READ MORELevels
Levels defines the steps in user development and mark crucial milestones in their overall journey. Levels facilitate the sensation of growth and progression. With each level users receive recognition shown in product.
READ MOREMissions
Missions are strong tools, that require users to perform a prearranged set of actions, following a guided path. A mission, might involve a single step (for example, creating an account on your website) or several steps.
READ MOREShop
A Shop enables users to convert their efforts into real value items to as reward for progressing through their user journey. The majority of Gamification focuses on intrinsic motivation while a Shop enables extrinsic rewards.
READ MOREMore Modules coming soon!
Unlock the full potential of your product!
Use our modules combined in different packages to unlock the full potential and impact your product can have with the power of Gamification!