Three Behaviours from the Behaviour Table in the active Module Package are selected with weighted Randomness.
For each Behaviour, another probability number is used to decide whether or not to add a contextual element.
For each step in the progression, the number of required times the Behaviours are to be performed is increased.
The Missions Map graphical setup
Background tiles used as background for all Asset tiles.
One theme end tile used as the last tile in the theme after all Asset tiles have been used. This tile will be placed above the first tile of the next theme.
Asset tiles placed above background tiles add assets like lakes, forests and castles to the map. These are randomly populated in the map.
Preview and select different map themes in the CMS.