CHALLENGES IN GAMIFICATION:
Creating engaging, time-limited events where you can set the tasks required for the user to get the prizes, encouraging behaviours, creating sprint type events for the users and customising triggers in GWEN.
It is correlated with both intrinsic motivation, as well as motivation related to fostering efficacy, and should be used for starting a new user journey for your product.
A Challenge consists of up to 3 objectives, which are to be performed a set number of times. The Objectives forming a Challenge are created & added manually by the client. This gives you the ability to add functionality to reward behaviours not present in the behaviour table. Each Challenge will have a set start date for when it is available to the user and a set duration dictating how long the challenge will be available. Also, each Challenge will have a set cooldown time which the user will have to wait for in order to redo the Challenge after each completion. Set a repeating schedule for when the Challenges are to be made available, each time with the same duration and cooldown time. Select a reward factor and reward currency to be handed out for completing each Challenge. This will enable a balanced experience but with the option of customisation. The reward for completing each Challenge will be significantly higher in relation to the Behaviours performed in other modules.
The challenge module will have set objectives set by the client in GWADMIN.
Each objective is a custom set up behaviour that is reported back to GWEN using a corresponding ID.
Each objective is to be met at least 1 time. More iterations can be set.
There are also optional availability rules such as Progression caps, Repeating start- and end times and availability based on user group.
The client can select a reward magnitude for each challenge, based on variables set in the chosen Behaviour Table & Module Package in GWADMIN.