Levels

LEVELS IN GAMIFICATION:

Let your users reach new heights and connect a part of themselves with your brand, endless loop of activities. To create levels in gamification specify the gameplay behavior to reward and define the rules connected to the behaviour. And then indicate what reward correspondence to that behaviour. Connect an avatar to the reward to associate to the player.

TECHNICAL DESCRIPTION:

Levels is a module that triggers on mostly anything related to the selected actions and other modules. It serves as one of the main end goals for the system.

MODULE SPECIFICATIONS:

Experience is rewarded in the levels module when various Behaviours are performed.

Experience can also be rewarded as a “reward” in other modules based on a well balanced curve set in the chosen Behaviour Table & Module Package in CMS.

The experience rewarded for each behaviour follows a well balanced curve set in the chosen Behavior Table & Module Package in CMS.

The experience needed for reaching a new level follows a well balanced curve set in the chosen Behaviour Table & Module Package in CSM.

Completing a level will grant the user a reward. The reward is based on variables set in the chosen Behaviour Table & Module Package in CMS.

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