Levels

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How does it work?

Let your users reach new heights and connect a part of themselves with your brand, through an endless loop of activities. To create levels in gamification; specify the gameplay behaviour which will reward the user and define the rules connected to the behaviour. Then indicate what reward corresponds with that behaviour. Connect an avatar to the reward to increase player association.

Experience can also be rewarded as a “reward” in other modules based on a well-balanced curve set in the chosen Behaviour Table & Module Package in the CMS.

The experience rewarded for each behaviour follows a well-balanced curve set in the chosen Behaviour Table & Module Package in the CMS.

The experience needed for reaching a new level follows a well-balanced curve set in the chosen Behaviour Table & Module Package in the CMS. 

Completing a level will grant the user a reward. The reward is based on variables set in the chosen Behaviour Table & Module Package in the CMS.

From the user’s perspective

Experience is rewarded in the levels module when various Behaviours are performed.

Experience can also be rewarded as a “reward” in other modules based on a well balanced curve set in the chosen Behaviour Table & Module Package in CMS.

The experience rewarded for each behaviour follows a well balanced curve set in the chosen Behavior Table & Module Package in CMS.

The experience needed for reaching a new level follows a well balanced curve set in the chosen Behaviour Table & Module Package in CSM.

Completing a level will grant the user a reward. The reward is based on variables set in the chosen Behaviour Table & Module Package in CMS.

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