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Offer real value items to your users as a reward for progressing through your other modules. Connect their efforts to real value and give more substance to the gamification system by adding a perspective where users can redeem or purchase physical products or added value services. This helps to deepen the relationship with the users and develop a sense of loyalty in them. 

Rewards fuel motivation and users feel they are accomplishing something in the shop. This is how society works; we get rewarded with trust, loyalty and affection when having taken time to nurture them.


Where users can purchase real value items/products from the Company.


The shop is a collection of items fully manageable by the client in the CMS.
The client will select the items name, image, price (based on the input of average coin earnings from GWEN), availability rules, quantity rules etc.
Coins can be earned as rewards in other modules based on variables set in the Behaviour Table & Module Package chosen in the CMS.
When an item is purchased – GWEN will send an update of this to the client, who is in turn responsible for handling the “payout” of the item bought.

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