Packages



The different Packages are specific collections of Modules with a focus on different behaviour patterns, in order to drive and to motivate the desired actions and events among the target group.

     CONVERT


Create incentives and through positive reinforcement, users will spend more time in your product. Our modules are scientifically designed to empower users to discover their love for your product. Be up and running in weeks, and follow the progress in our CMS!

READ MORE
      RETAIN


Create a more loyal user base and make them return more often. Retention requires multiple game elements in order to work efficiently. The package focuses on delivering gamification to users in order to create increased engagement by value creation.

READ MORE
    ENGAGE


Through positive reinforcement, users will spend more time in your product. The Engage Package is a collection of modules, which are scientifically designed to empower users to discover their love for your product. Be up and running in weeks, and follow the progress in our CMS!

READ MORE
ONBOARD

 
Onboarding is the nurturing process that gets new users acquainted with your product or new features. Onboarding programs should involve step-by-step tutorials, guidance and support, and milestone celebrations when users achieves success through your product.

READ MORE

All Packages

Growth

With the levels module the users will get points for the actions they perform granting them
higher levels.

MISSIONS
Milestone Path

Present a clear collection of milestones for your users to reach for to get more value out of your product

ACHIEVEMENTS
Growth for Coins

With the levels module the users will get points for the actions they perform granting them higher levels ultimately unlocking value in the shop module

LEVELSSHOP
Milestone Path of Growth for Coins

Present a clear collection of milestones for your users to reach for and in turn granting them higher levels ultimately unlocking value in the shop module

ACHIEVEMENTSLEVELSSHOP
The Journey for Coins

Take your users on a journey of missions with exceedingly more difficult tasks ultimately unlocking value in the shop module

MISSIONSSHOP
Growth Journey of Milestones for Coins

With this collection of modules your users will be taken on a journey of missions, a collection of milestones to reach for both in turn granting them higher levels ultimately unlocking value in the shop module

ACHIEVEMENTSMISSIONSLEVELSSHOP
The Journey

A journey of missions for your users to follow with exceedingly more difficult tasks

MISSIONS
Journey of Growth

Let your users follow a journey of missions granting them higher levels

MISSIONSLEVELS
Milestone Path of Growth

Present clear milestones for your users to reach for and in turn reach higher levels

ACHIEVEMENTSLEVELS
Milestone Path for Coins

Give your users clear milestones to reach for in order to unlock value in the shop module

ACIEVEMENTSSHOP
Journey of Growth for Coins

With this collection of modules your users will be taken on a journey of missions granting them higher and in turn higher levels ultimately unlocking value in the shop module

MISSIONSLEVELSSHOP
Growth Journey of Milestones

With this collection of modules your users will be taken on a journey of missions, a collection of milestones to reach for both in turn granting them higher levels

ACHIEVEMENTSLEVELSMISSIONS

READ MORE ABOUT

A/B TESTING

GWEN Implementations can be tested using a A/B-method. The A-Group and B-Group is exposed to different Gamification Packages or lack of.

READ MORE
A/B/C TESTING

When A/B/C-Testing, Group A, Group B and Group C can use both different MODULES and different GAMIFICATION SET UP

READ MORE
SEGMENTATION

Segmentation is construed to better serve users by being able to offer user experiences and journeys that better match their needs and wants.

READ MORE
MODULES

Multiple user behaviours and events linked together and rewarded through a specific game element.

READ MORE

Request a Demo

Request Demo