Packages

We are in a race for Attention

This is why the focus on a personalised, gamified experience is more important than ever. Gamification is used to help users focus on important actions and behaviours in our hectic modern-day life. It can be applied to welcome, converting, engage as well as retaining users’ relationships.



The different Packages are specific collections of Modules with a focus on different behaviour patterns, put together in order to drive and to motivate the desired actions and events in the target group.

ONBOARD

Onboarding is the nurturing process that gets new users acquainted with your product or new features. Our “Onboard” Packages includes step-by-step tutorials, guidance and support, and milestone celebrations to help your users to cultivate.

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CONVERT

Help your visitors become converted and appreciate your product through Insert Coin’s “Convert” Packages. Our Packages are scientifically designed to empower users to discover their love for your product. Be up and running in weeks!

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ENGAGE

Engagement packages enables through positive reinforcement users to spend more time in a product. The “Engage” Packages is a collection of modules, scientifically designed to empower users to enhance their love for your product.

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RETAIN

The “Retention” Packages nudge and encourage users into increased engagement by value creation to keep them coming back. Challenges and constant feedback in users’ user journeys are used to create an immersive experience!

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Some of our packages

Growth

With the levels module, the users will get points for the actions they perform granting them
higher levels.

LEVELS
Milestone Path

Present a clear collection of milestones for your users to reach for in order to get more value out of your product.

ACHIEVEMENTS
Growth for Coins

With the levels module, the users will get points for the actions they perform, granting them higher levels and ultimately unlocking value in the shop module.

LEVELSSHOP
Milestone Path of Growth for Coins

Present a clear collection of milestones for your users to reach for, which in turn will grant them higher levels, ultimately unlocking value in the shop module.

ACHIEVEMENTSLEVELSSHOP
The Journey for Coins

Take your users on a journey of missions with exceedingly more difficult tasks ultimately unlocking value in the shop module.

MISSIONSSHOP
Growth Journey of Milestones for Coins

With this collection of modules, your users will be taken on a journey of missions and a collection of milestones to reach for, both in turn granting them higher levels and ultimately unlocking value in the shop module.

ACHIEVEMENTSMISSIONSLEVELSSHOP
The Journey

A journey of missions for your users to follow with exceedingly more difficult tasks.

MISSIONS
Journey of Growth

Let your users follow a journey of missions, granting them higher levels.

MISSIONSLEVELS
Milestone Path of Growth

Present clear milestones for your users to reach for and in turn reach higher levels.

ACHIEVEMENTSLEVELS
Milestone Path for Coins

Give your users clear milestones to reach for in order to unlock value in the shop module.

ACHIEVEMENTSSHOP
Journey of Growth for Coins

With this collection of modules, your users will be taken on a journey of missions granting them higher and higher levels, ultimately unlocking value in the shop module.

MISSIONSLEVELSSHOP
Growth Journey of Milestones

With this collection of modules, your users will be taken on a journey of missions as well as a collection of milestones to reach for, both in turn granting them higher levels.

ACHIEVEMENTSLEVELSMISSIONS

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A/B TESTING

GWEN Implementations can be tested using an A/B-method. The A-Group and B-Group are exposed to different Gamification Packages or lack thereof.

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A/B/C TESTING

When A/B/C-Testing, Group A, Group B and Group C can use both different Modules and different Gamification Set-Ups.

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SEGMENTATION

Segmentation is used to better serve users by being able to offer user experiences and journeys that best match their needs and wants.

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MODULES

Multiple user behaviours and events linked together and rewarded through a specific game element.

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