Packages

PACKAGES

The different Packages are specific collections of Modules with a focus on different behaviour patterns, in order to drive and to motivate the desired actions and events among the target group.





CONVERT

Create incentives and through positive reinforcement users will spend more time in your product. Our modules are scientifically designed to empower users to discover their love for your product. Be up and running in weeks, and follow the progress in our CMS!

RETAIN

Create more loyal user base and make them return more often. Retention requires multiple game elements in order to work efficient. The package focuses on delivering gamification to users in order to create increased engagement by value creation. 

ENGAGE

Through positive reinforcement users will spend more time in your product. The Engage Package is a collection of modules, which are scientifically designed to empower users to discover their love for your product. Be up and running in weeks, and follow the progress in our CMS!

PERSONALIZE

We define user segments and target groups in GWEN based on multiple perspectives, for example, Geographical, Demographical, Psychographical or Behavioural perspectives. This is ideal for targeting, churn, and more by making the user experience more personalised. 

READ MORE ABOUT

A/B TESTING

GWEN Implementations can be tested using a A/B-method. The A-Group and B-Group is exposed to different Gamification Packages or lack of.

READ MORE
A/B/C TESTING

When A/B/C-Testing, Group A, Group B and Group C can use both different MODULES and different GAMIFICATION SET UP

READ MORE
SEGMENTATION

Segmentation is construed to better serve users by being able to offer user experiences and journeys that better match their needs and wants.

READ MORE
MODULES

Multiple user behaviours and events linked together and rewarded through a specific game element.

READ MORE

Request a Demo

Request Demo