Gamification is using elements from the world of games in a non-gaming environment. It can be applied in basically any context where you want to drive user behaviour, from education to online shopping. The power of gamification is that it really puts the user in centre of the experience and makes her an active participant in the user Journey.
In its essence Insert Coin match relevant user behaviours with gamification mechanics in order to increase engagement.
It does not matter if one want to encourage employees or customers. The increase in motivation and results will be there if gamification is used right.
This is one of the things we do best
With the Internet spreading linke wildfire and reaching every part of our daily life, more and more traffic is directed to websites in search for information.
Gamification is all about providing a “why” and Insert Coin does this in a similar way as games so successfully have done for thousands of years, through our Gamification platform: GWEN, Gamify the World Engine.
It always comes down to providing the user or audience with a reason why to do the things you want them to. In many industries across the world – engagement is broken – the audience is looking for you to provide them with the answer.