Gamification in HR
The HR-sector has been talking about gamification for a long
…but the term has been dealing with the prejudice of representing a way too competitive part of business- and organizational culture, merely acting as an external incentive triggering individual and not team efforts.
Gamification in HR is so much more about behavioural design than competition. When discussing gamification and HR, we should shift focus
from external forces, like gaining points and climbing highscore charts, to instead focus on how game design can act as a motivator triggering the employees inner drive and will to level their performance.
Design structures borrowed from games has the possibility to support an organization’s overall business goals through, for example, developing efficient, digital onboarding processes, or in preparation of staff appraisal.
Gamification in E-learning
“Why Should I Care About Gamification?” is a completely legitimate question. Landers and Armstrong (2016) believe that there are several advantages when it comes to working with gamification in several different fields. One reason why gaming is so successful in terms of motivation and commitment among employees is that it is based on designing and encouraging interactivity at work. It has been shown that when it comes to building motivation among users, it is effective to work with triggers based on long-term and short-term goals that are easy to follow, have control over and feel that you can influence (House 2012).DOWNLOAD