Skip to content
A SUCCESS STORY FROM

GLHF.GG

See how GLHF.GG used our gamification platform to increase conversion by 200%

 

THE OUTCOME

Double the fun, double the conversion

“The power of gamification is great, it is something that enhances and engages the user experience,” says Carl Bjerkne, CEO at Insert Coin and former King.com & Candy Crush executive. And continues – "This has been one of the most exciting customer projects that we as gamification experts have been involved in".

+ %

Average conversion in one week

Mechanics used

levels

Progression

team challenges

Teams

missions

Missions

leaderboard

Leaderboards

glhf-landscape
THE CHALLENGE

Rewarding user behavior

Digital products today need to cater to the digital landscape that is constantly evolving. Products will need to challenge and reward their users to create a robust user experience as well as a properly designed onboarding phase. A significant opportunity to realize a return on investment from acquiring users is to ensure that new users understand the product’s full potential and are rewarded along with their discovery phase. Thus, designing and enabling an effective onboarding is an important user management function, as well to enable a higher conversion than average which has been proven to be challenging in the esports industry.

People flying around, doing things 13
mobile 2-1

mobile 1-1

OUR SOLUTION

First impressions mean everything

By designing and enabling an effective onboarding it helps to enhance one of the most important factors in the user journey, the first impression.
This, in turn, enables a higher conversion which has been proven to be challenging in the esports industry. GLHF.GG’s implementation of elements from the game industry enabled by Insert Coin, it became much easier to activate and reward the right behavior performed by the users. Especially as the esports fans are used to these kinds of mechanics

ANOTHER SATISFIED CUSTOMER

Words from our client

“Our goal is to create a global platform where we, by gamifying streaming services, competitions and challenges, help improve the experience for our users”

niklas

Niklas Grawé
Chief Executive Officer | GLHF.GG

glhf-2
Book a demo

Schedule a meeting today

to start your product's gamification journey to the next level of user experience!

Schedule meeting