Use behavioural science
to increase results

Enhance onboarding, conversion, engagement, and retention with our platform, GWEN.

GWEN – Gamify the World Engine

What is GWEN?

For the first time! Groundbreaking Gamification-as-a-service to any connected service or device available through our platform. User experience and loyalty shouldn’t be a coin toss – that’s why we created the ultimate gamification tech stack!

Modules

Modules are a collection of drivers linked to a specific desired user behaviour. Multiple Modules are combined into Packages in order to achieve the desired outcome.

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Packages

Packages are a different combinations of Modules and module balance based upon intrinsic motivation. Select a Package that best suits your needs.
Contact us if you want a custom Package setup for your specific requirements.

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Packages

ONBOARD

Onboarding is the nurturing process that gets new users acquainted with your product or new features. Our “Onboard” Packages includes step-by-step tutorials, guidance and support, and milestone celebrations to help your users to cultivate.

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CONVERT

Help your visitors become converted and appreciate your product through Insert Coin’s “Convert” Packages. Our modules are scientifically designed to empower users to discover their love for your product. Be up and running in weeks!

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ENGAGE

Engagement packages enables through positive reinforcement users to spend more time in a product. The “Engage” Packages is a collection of modules, scientifically designed to empower users to enhance their love for your product.

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RETAIN

The “Retention” Packages nudge and encourage users into increased engagement by value creation to keep them coming back. Challenges and constant feedback in users’ user journeys are used to create an immersive experience!

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Use behavioural science
to increase results

GWEN Product Video

Learn more about Gamification

The utilisation of the fundamental engaging elements of games in a non-gaming environment.

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A/B Testing

GWEN Implementations can be tested using a A/B-method. The A-Group and B-Group are exposed to different Gamification Set-Ups or lack thereof.

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A/B/C Testing

When A/B/C-Testing, Group A, Group B and Group C could have different Modules and different Gamification Set-Ups in order to find the perfect formula.

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Segmentation

Segmentation is used to better serve users by being able to offer user experiences and journeys that best match their needs and wants.

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What are you waiting for?
Learn about Insert Coins’s Gamification technology

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